Sparrow's Stat per WA Calculator
Find your stat-per-WA ratio and compare upgrade damage gains.
Your current setup
Enter totals before Maple Warrior and temporary WA buffs. Include equipment and ammunition. Changing totals does not alter the item breakdown.
Equipment & ammunition
| Slot | STR | DEX | LUK | WA |
|---|---|---|---|---|
| Equipment total |
Manual totals and item inputs are kept independently. Switching modes changes which values are used.
Not used at MW0. Select MW10, MW20 or MW30 to enable these fields.
MW adds a percentage of base stats only, rounded down per stat. Enter the effective WA increase from your active buff or potion; this is added once.
Stat-window damage range
Verify your inputs against the damage range in your in-game stat window. Select the matching MW level and enter your active WA buff separately. Include ammunition attack. Do not include MW or temporary WA buffs in the pre-buff totals, or they will be counted twice.
How to read this
A higher stat-per-WA ratio means 1 WA is worth more stat. The ratio describes a small change at your current totals.
For an actual item choice, use the comparison below: it includes the extra benefit of gaining both stats and WA.
Formula & assumptions
Average = (minimum + maximum) / 2. Mastery is entered as a decimal in the formula. For mixed swing/stab weapons, the selected attack pattern weights both ranges.
The stat-window range is rounded down to whole numbers. Upgrade calculations use unrounded averages and exclude monster defense, level penalties, accuracy, critical hits, elemental effects, damage caps and integer rounding. Identical skill multipliers cancel in the comparison. If an upgrade changes those effects, this result may differ from actual damage.
Compare upgrades
Enter net changes after replacing equipment. Negative values are supported. Both upgrades are compared independently against the active setup, including selected MW and WA buff. Stat changes represent equipment stats (MW does not multiply them). In manual mode, MW uses the separate Base stats for MW inputs; verify those values first. Base AP changes are not modeled here.